Holy Spirit Interactive
Tuesday, October 24, 2017
Inside HSI Kids


The Game Room: Alphabet Soup

by Alena Rainer

Ages: 8 to 100
Players: 3 to 6
Teaches: Vocabulary, Thinking

This is a wonderful game that you can play while going on a long drive and the scenery is getting boring, at the dinner table when nobody feels like talking much, at the end of a picnic when everybody is tired of physical activity, or — scoot — ANY time!

How to play:

The game involves spelling out letters to form a word with the object being that the word does not end on you! If it does end on you, you lose 1 point. If you lose 5 points, you are out of the game. The last person who remains is the winner.

The best way to show you how this game is played is by showing you examples. Here are two:

Example 1

Adam, Noah and Abraham are playing this game. Adam begins first. He starts with the letter "A". Noah adds on the letter "P". Abraham says "R". It is Noah's turn again and he says "I".

Adam Noah Abraham
A P R
I

Now if Noah says "L" he completes the word APRIL. And loses a point. But he can continue the word by saying "C" to make the word APRICOT which will end on Adam making Adam lose a point.

Example 2

Adam begins first again because he lost a point. He starts with the letter "C". Noah adds on the letter "A". Abraham says "C". It is Noah's turn again and he says "T".

Adam Noah Abraham
C A C
T

Noah has no idea what word is being spelt. Perhaps Adam was pulling a fast one on him (which he is allowed to do). Noah, therefore challenges Adam. Adam, however, was NOT pulling a fast one. He tells Noah the word he had in mind was CACTUS. Noah loses a point and begins the next round.

Had Adam indeed been bluffing and was caught out, he would have lost a point.

I hope the game is clear! Have fun and build up a fab vocabulary!

Rules:

  1. You can make words with three letters or more. Two letter words are not allowed.
  2. All words have to be found in the dictionary. Keep a pocket dictionary handy.
  3. You cannot use proper names (like the names of your friends).
  4. The person who loses a point begins the next round by giving a letter.


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